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  • Overview
    • About
    • Install
    • Media
  • Features
    • Settings
    • Custom Contract Types
    • Reuse of Story Maps
    • Additional Lances
    • Random Spawns
    • Encounter Rulesets
    • Extended Lances
    • Extended Boundaries
    • Dynamic Withdraw
    • AI Behaviours
    • Quick Skirmish
    • Dialogue System
    • Combat Dialogue
    • Per-Contract Overrides
    • Metrics
  • Content
    • Story & Flashpoints
    • Procedural Contract Types
  • Contract Type Builder
    • Overview
    • Setup
    • Understanding Structure
  • Contract Type Builder API
    • Chunks
    • Nodes
    • Nodes API
      • Contract Edit
      • Dialogue
      • Objective
      • Region
      • Spawner
      • Swap Placement
      • Combat State
    • AI Orders
    • Overrides
    • Plots
    • Triggers
    • Trigger Conditionals
      • Always True
      • Dialogue Matches
      • Encounter Object Matches State
      • Objective Status
      • Objective Statuses
    • Trigger Results
      • Camera Focus
      • Complete Objective
      • Delay
      • Destroy Buildings At Lance Spawns
      • Dialogue
      • Execute Game Logic
      • Ignore Chunks
      • Modify Lance Evasion Ticks By Tag
      • Set Is Objective Target By Tag
      • Set Lance Evasion Ticks By Tag
      • Set Status At Random
      • Set Status
      • Set Team By Lance Spawner Guid
      • Set Team By Tag
      • Set Temporary Unit Phase Initiative By Tag
      • Set Units In Region To Be Tagged Objective Targets
      • Tag Units In Region
      • Trigger Result At Random
  • Suggestions & Feeback
    • Support

About

Mission Control is a HBS BattleTech mod that provides a framework for runtime modifications of the contracts, encounters and other map logic. This includes varying the encounter specifics such as spawn locations, lance numbers, objectives and entirely new contract types.

This can be optionally used with flashpoints, story contract and even to make custom story contracts too!

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Copyright © 2023 Richard 'CWolf' Griffiths