Swap Placement
The SwapPlacement node allows for swapping locations around of in-game nodes.
EncounterStructure
This node swaps the location of two EncounterObjectGameLogic objects in the map. This could be used to swap things like LanceSpawners around for variation.
| Property | Required | Default | Details |
|---|---|---|---|
| Name | true | - | Name of the Node that will be used for the Unity game object |
| Type | true | SwapPlacement | Type of node |
| SubType | true | EncounterStructure | Subtype of node |
| TargetGuid1 | true | - | The GUID of the first target EncounterObjectGameLogic to be swapped |
| TargetGuid2 | true | - | The GUID of the second target EncounterObjectGameLogic to be swapped |
{"Name": "Chunk_SwapSpawnerPlacement","Type": "Chunk","SubType": "Placement","ControlledByContract": true,"Guid": "ed007c52-f4cb-4bfc-842a-a50454d8a82a","Children": [{"Name": "SwapPlacement_SwapLanceSpawners","Type": "SwapPlacement","SubType": "EncounterStructure","TargetGuid1": "76b654a6-4f2c-4a6f-86e6-d4cf868335fe", // Player spawner"TargetGuid2": "f426f0dc-969d-477d-81a9-d02f9e1eff79" // Enemy spawner}]},