Set Team By Tag Result
The SetTeamByTag result sets the team of any tagged unit by the specified tag.
This currently only supports Buildings.
Properties
| Property | Required | Default | Details |
|---|---|---|---|
| Type | true | SetTeamByTag | - |
| Team | true | - | Team to change units to. Supported teams are: Player1, Player2, Employer, Target, TargetAlly, NeutralToAll, HostileToAll, World |
| Tags | true | - | Tags to identify the unit(s) you wish to change team. If multiple are provided then ALL must match. |
| AlertLance | false | true | Specifies if the lance should be on alert after they change team. Certain behaviours in the AI depend on a lance being in alert mode, such as the main combat behaviours and hunting last seen enemies |
| ApplyTags | false | - | Tags to add to units when they change team |
Example
{"Type": "SetTeamByTag","Team": "Employer","Tags": ["defend_building_3b"],"AlertLance": false,"ApplyTags": ["defected_building"]}