Set Status Result
The SetStatus result sets the status of a Chunk or Node. This allows for activating/disabling entire Chunks of map logic based on certain conditions or more targetted approaches like disabling a Region, for example.
Properties
| Property | Required | Default | Details |
|---|---|---|---|
| Type | true | SetStatus | - |
| EncounterGuid | true | - | Guid of the Chunk, Node or other accessible Encounter Object obtained from the Combat ItemRegistry when triggered |
| Status | true | - | Status to set the Encounter Object to. Supported status are: Active, Inactive, Finished, Nothing, ControlledByContract |
Example
{"Name": "Trigger_Disable_Region_1","TriggerOn": "OnObjectiveUpdated","Description": "Disable the first region on first objective complete","Conditionals": [{"Type": "ObjectiveStatusConditional","Guid": "786166e2-22ea-45c1-9786-68df31958bd8","Status": "Success"}],"Results": [{"Type": "SetStatus","EncounterGuid": "e7e9f35b-7ed8-404e-9dae-69be61de2dd3","Status": "Finished"}]}