Set Team By Lance Spawner Guid Result
The SetTeamByLanceSpawnerGuid result sets the team of units by their LanceSpawnerGameLogic Guid.
This can be used to change the team of mechs, turrets or any other unit that spawns from a LanceSpawnerGameLogic.
Properties
| Property | Required | Default | Details |
|---|---|---|---|
| Type | true | SetTeamByLanceSpawnerGuid | - |
| Team | true | - | Team to change units to. Supported teams are: Player1, Player2, Employer, Target, TargetAlly, NeutralToAll, HostileToAll, World |
| LanceSpawnerGuid | true | - | Guid of the LanceSpawner |
| AlertLance | false | true | Specifies if the lance should be on alert after they change team. Certain behaviours in the AI depend on a lance being in alert mode, such as the main combat behaviours and hunting last seen enemies |
| ApplyTags | false | - | Tags to add to units when they change team |
Example
{"Type": "SetTeamByLanceSpawnerGuid","Team": "Target","LanceSpawnerGuid": "a363b6b5-62f7-4290-a8a5-1f744a43109e","AlertLance": true,"ApplyTags": ["defected_lance"]}