Release v1.2.1
Richard 'CWolf' Griffiths
DeveloperThis is a minor bug fix release for some edge case bugs.
Bug Fixes
- Infinite Loading: Contracts with Abandoned Flashpoints- If a Flashpoint was abandoned then it still remains the ActiveFlashpointin the game. Due to this an assumption I made causes a crash as an abandoned flashpoint doesn't have any active contracts
 
- If a Flashpoint was abandoned then it still remains the 
Improvements
- Exposed Lance Divergence check values in the settings- Required for support amongst the various modpacks as one solution doesn't fit all
 
Upgrade Instructions
- If you're using MC without a modpack and none of your own changes, just delete the MC folder and move the new one into your mods folder
- If you're using MC as part of a modpack, let the modpack authors update MC for you (using the below guide)
- If you're using MC without a modpack but you've made some of your own changes to the configs, or you're a modpack author:- Copy into your Mods/MissionControlfolder- MissionControl.dll
- mod.json
- Edit settings.json(and/or yoursettings.user.json/settings.modpack.jsonoverrides) with the following:
 
 
- Copy into your 
Add the following Misc block under the top-level Spawners block
"Misc": {"LanceSelectionDivergenceOverride": {"Enable": true,"Divergence": 20}}
Specific for RT modpack
For RT modpack authors, or any modpack that uses custom high difficulty value lances like RT, use this block instead (or experiment with much higher divergence values):
"Misc": {"LanceSelectionDivergenceOverride": {"Enable": false}}